3D artist with lead experience to manage an drive the creation of unlimited organics and inorganics designs.
Proyect support for severals multimedia formats ( game industry, broadcasting, motion pictures and tv shows)
High skills on work and lead 3D modelers teams.
Enthusiast, cooperative and constant self-learning
Responsible to high quality short time budgets.
Specialized Modeler of all creatures kinds and inorganic elements.
Hiperrealistic detailed human anatomies, cartoonish and or stylized.
Hard knowledges with obsesive stetic and organic proportion sense.
Accurate 3D Modeling based on 2D concept art with accurate and clean wireframe topology
Low poly modeling for in-game characters with high level detailed normal mapping process.
Im actually using Maya / Mental Ray / Zbrush / Photoshop / After Effects / vectorial softwares.
Specialties:
Modeling ,Texturing, Team leading, Rigging and Animation
I arrive to CGI ndusry inspired by the mix between early 80s computer games, He-man TV series and creepy characters that dwell in my imagination .
By that time I was a child and a strong interes about human anatomy wakes up on me. Since that time I was always looking a path to get my best to reproduce all kind of bodys and living fantasies. So, at the edge of eleven, I move on a big drawing School at Buenos Aires "Garayochea" where I spent 6 years looking for my art techniques and destiny. In 1993 I saw a strange broadcast animation on TV, 3 primitive spheres showing the sigla "te-le-fe" and my head get mad since that day. So following my instinct, got the necessary stuffs to study and forge way ahead.
But it was too early to get a job in this yet, then In the meanwhile, I started working on graphic design for expo stands with plotters devices, a meanwhile that last 5 boring years, but i learned how to deal with all kind of costumers and people profiles. For that reason im very very thanked.
In 2001 I became a 3d modeler for tv productions broadcasting. At 2003 I performed my first cinematic reel that works as an entrace gate to get a better job in a studio where I works since june 2004 until today as senior modeler for several tv shows and publicity in the industry.
Keeps improving hard knowledges in anatomy and forms, modeling all kind of objects, but mainly in characters, I got a strong training workflow coming out as time and art quality armonie. After this, I never stops growing and researching in this amazing area until nowadays .
Pablo.-
|